That loop – kill, loot, collect, equip – is just so tempting, and time will become a foreign concept to you as you fight a bit longer, advancing just a touch further. I soon found myself sucked back in, poring over loot I’d collected through a section of dungeon, weighing up the pros and cons of each item for minute gains, or considering a slightly altered loadout. It was with some trepidation that I approached Diablo III again, after putting a few too many hours into it in my semi-distant past, but its systems, story and gameplay loop are as expertly crafted as it’s possible for them to be. There’s also the alluring offer of being able to play as the Legend of Zelda’s greatest villain Ganondorf with an armour skin that works for every character class. If you’ve got a bunch of amiibo hanging around – and who doesn’t? – you can open a portal that unleashes some enemies that might have a few fancy items, while the forthcoming Treasure Goblin figurine looks as though it’ll give you exceedingly special rewards. From here you can explore the world of Sanctuary in an endless loop of Bounties and opening Nephalem Rifts, and for those who’ve already made it through the campaign at least once before, it’s nice that you can jump straight into this mode. On top of everything else that previous versions have had, the Eternal Collection adds a few exclusive features of its own, primary amongst which is immediate access to the Adventure Mode.
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